Puzzle Together
Puzzle Together is the calmest operation on the roster: a fully cooperative jigsaw with no turns, no timer, and no scoreboard. The host picks one of twelve illustrated scenes, from Aurora Islands to Robot City, chooses a 9, 16, or 25 piece cut, and shuffles the pieces into a shared tray beside an empty table that everyone sees live.
Any operative can drag any piece at any time, and the sync engine keeps simultaneous grabs safe, so four people really can work four corners at once. Drag pieces from the tray onto the table, release one beside its matching neighbor and the two snap into a group; merged groups drag as one, growing until the final connection completes the picture. A reference overlay is one tap away when the squad loses the plot.

Rules of Engagement
- 01The host picks one of 12 scene images and a board size: 3x3, 4x4, or 5x5 real jigsaw-shaped pieces.
- 02Hitting "Scatter the Pieces" shuffles every piece into a shared tray next to an empty table.
- 03Anyone can drag any piece from the tray onto the table at any time; there are no turns and no piece ownership.
- 04Release a piece beside its correct neighbor and the two snap into a connected group. Groups drag as one unit, and loose pieces always sit on top so they stay easy to grab.
- 05The puzzle is complete when every piece belongs to a single connected group.
- 06Use the Picture button to overlay the finished image as a hint, and the host can launch a new puzzle whenever the squad is ready.
Strategic Intelligence
- Split the table by region: assign each player a corner or a color zone so you are not fighting over the same piece.
- Build edges first on the bigger cuts. The frame gives every later piece a home.
- Call out what you are hunting. Your sky piece is probably still sitting in the tray, and dropping a loose piece back on the tray keeps the table tidy.
- Snap small clusters together early; merged groups are easier to place than loose singles.
- On the 5x5 cut with a big squad, keep one player as the "connector" who joins finished clusters instead of hunting pieces.
Tactical Suitability
Made for groups who want to hang out and talk while their hands stay busy: couples on a call, remote teams cooling down after a meeting, families with kids, and anyone who finds competitive rounds stressful. Since there is no score and no failure state, it doubles perfectly as a lobby breather between louder games.
Module FAQ
Technical Protocol Assistance
