MODULE: FIELDAGENT

Field Agent

Operation: Field Agent bridges digital and physical play with a cooperative hidden-mission challenge. One player is the Field Agent, but only Command can see the selected mission. Command must guide the Agent with clues, hints, gestures, and indirect instructions without saying the mission outright. The Agent wins when they figure out the full objective and complete it before time runs out.

Personnel
4-12 Players
Duration
5-10 Min
All Games
Live Demo

FIELD AGENT

Rules of Engagement

  • 01Appoint one player as the Field Agent.
  • 02The rest of the squad forms Command.
  • 03AI generates 3 secret mission options for Command to review.
  • 04Command votes on the most entertaining mission.
  • 05The Agent cannot see the mission.
  • 06Command gives clues without saying the exact mission.
  • 07The Agent has 3 minutes to figure out and complete the full mission.
  • 08Squad confirms mission success or failure at the end of the timer.

Strategic Intelligence

  • As Command, pick missions that fit the current environment and the Agent's personality.
  • As Command, start with broad clues and get more specific if the Agent is stuck.
  • Do not say the mission directly. Hint through words, gestures, reactions, and indirect instructions.
  • As the Agent, try actions quickly and watch how Command reacts.

Tactical Suitability

Excellent for high-energy parties and social gatherings where players enjoy giving clues, reading reactions, and watching one person try to decode a ridiculous hidden task. It works especially well as a mid-party centerpiece once everyone already knows each other, since half the fun comes from Command's inside jokes and callbacks while giving clues.

Module FAQ

Technical Protocol Assistance